With these settings i get 500 fps looking at the ground, and 200 in this spot on A1 that seems to be the worst fps ive seen. Here is lowest / lowest (1440 res, 16x AF)Īnd for giggles, looking at the ground, lowest / lowest (1440 res, 16AF) / ultra / ultraįrom what you have said ninja it seems im fine if i just run, high / medium (1440 res, 16af) / ultra / ultra, and fyi both memory and cache have zero hit on my fps ither lowest or ultra same fps, so ill keep them both on ultra. Here is high / medium (1440 res, 16x AF) / ultra / ultra i guess running uncapped or 450 cap is the best option from what you guys have said. If you could work with your settings to adjust for that, it would be much better than simply putting an FPS cap. As a general indicator, try starting a new game and walking to grab the first jammer (make sure you've loaded A1 already by starting another game and resetting before doing this): ideal, godly FPS never drops below 230-250 in that segment, and you can definitely run everything very well if it's around 200. Try testing out recording/streaming with lowest quality settings and see how many FPS you get. An FPS cap of 450 (but even really just 350) is already much more than what you're going to need for most of the run. The thing with FPS caps is that your FPS swings wildly depending on where you are in the world and what you are looking at - looking at the ground in A6 vs looking at the mines in Mobile Mindfield swings almost 100 FPS if not more. Alternatively you could skip that nozu jump, and the second highest recommended FPS is 350-375 for paint jumps in B4, once again much much easier on such a good framerate. Ideal FPS cap is probably 400-450 to make the paint nozu jump in A6 much easier, so if you have a way to cap your FPS externally, set lowest graphics and cap at 450. Excessive FPS can give you some unnecessary height that makes some jumps a little bit harder, but in general especially for any% there is no "max limit" as you can just adapt to the higher item jumps.
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